

A haircut, an eye type, a nose color, and a "foot" type. Each zoombini can have one of five different types of four different attributes. Players design a team of 16 zoombinis to guide at a time through a series of puzzles. The game starts with a character creator. Players instead spend the game solving various logic puzzles in order to guide the zoombinis to their new home. The back-story is surprisingly politically complicated, but none of that is ever addressed. Zoombinis are a race of small genderless blue creatures who, as the story goes, lived on a peaceful island until the imperialist Bloats invaded, colonized the island, and enslaved the Zoombini Race, The displaced Zoombinis must then venture out and find a new home of their own. In 1996, Brøderbund Software released Logical Journey of the Zoombinis, a PC game marketed as teaching basic logic skills to children. This research suggests that Zoombinis is an effective CT learning tool and CT assessment tool for elementary- and middle-school students.Why The Sex Binary Is Bogus: The Zoombini Argument What the heckarini is a Zoombini?

Students with high duration of gameplay and high gameplay CT practices scored highest on external post-assessment of CT practices, when accounting for pre-assessment scores.

Automated detectors of gameplay CT practices built for this research were significant predictors of external post-assessment scores, and thus show promise as implicit assessments of CT practices within gameplay. A combination of research methods, including educational data-mining on game data logs, cluster analysis on teacher logs of classroom activity, and multilevel modeling, was used to determine the impact of the duration and nature of student gameplay, as well as the extent and nature of classroom activity, on student CT practices. The study examined the relationship among student gameplay, related classroom activity, and the development of students’ CT practices in Zoombinis classes.

This paper reports on a research study of 45 classes in US schools (grades 3–8) using Zoombinis, a popular Computational Thinking (CT) learning game for ages 8 to adult.
